Our Offer

Audio Direction


From niche indie titles to AAA blockbusters, video game audio is an essential component to stand out from the crowd. To this end, AudioCreatures provides top-quality and comprehensive audio direction to help guarantee your project's memorability and success.

AudioCreatures ensures only the most immersive, cohesive and impactful sounds enhance your IP. We oversee the entire audio workflow from end to end, seamlessly integrating with your team.

It's our mission to help forge your unique world through sound.

Sound Design


We know you want to make a strong impression. From the terrifying impacts of fearsome alien weaponry to the idylic ambience of a fantasy forest glade, all players praise and cherish an immersive audio experience.

Our life's work is to build worlds through sound, and with our wealth of industry experience we know just what it takes for players to forget they're in ours. Immersion is our discipline.

Original Soundtracks


From prehistoric landscapes to journeys through the stars, from medieval swordfights to guns-blazing cyber ninjas, we've scored it all! We leverage our extensive expertise to capture the musical soul of your project.

Composing bespoke video game soundtracks is one of our key disciplines, and it's our aim to provide your team a seamless customer experience while tailoring your players a perfectly-fitting ensemble of emotion.

It's all about the feeling!

Audio Implementation

AudioCreatures has extensive experience in designing and implementing game audio through a wide range of middleware such as FMOD or WWISE, ensuring all of your game world's audio elements are perfectly harmonious and create an immersive player experience.

Trailer & Marketing Audio

AudioCreatures will gladly compose a powerful and memorable score for your game trailers, cinematics or marketing materials, capturing the attention of your audience and leaving an impression that lasts.

Voice Overs & Editing

AudioCreatures provides expertise in VO talent scouting, recording and editing to suit any project and budget. We're also happy to take care of all audio mixing, editing and audio QA.

WHO WE ARE

With a lifelong passion in video game music, Markus was discovered as a major talent at age 15 by Austria's Hollywood Music Workshop. Through his education in classical composition in Vienna and multimedia production in Berlin, Markus combines the craftsmanship and dedication of a composer of old with the versatility and technical wizardry of a modern music producer.

Following his master's studies Markus has composed and produced music non-stop for industry juggernauts such as Netflix, Sony, Tencent, THQ, Daedalic and NACON.

AudioCreatures CEO & Lead Composer Markus Zierhofer

Markus Zierhofer

CEO & Lead Composer

A former guitarist in various metal and punk bands, Jeremy discovered his love for game music when composing soundtracks for numerous indie titles. He soon attended the Scoring for Video Games masters' program at the University of Chichester, studying under renowned AAA game composer Tom Salta.

Jeremy's specialties include game soundtracks, Wwise implementation and composing a signature leitmotif for each character in a project.

AudioCreatures PM & Composer Jeremy Froböse

Jeremy Froböse

CTO & Composer

Starting out as a musician, Nicolas advanced his career by recording and producing music in a wide range of genres. He soon found his path headed in the exciting new direction of game sound design.

Nicolas is dedicated to designing immersive game soundscapes and revels in this endlessly-rewarding challenge all creators yearn for, being well-versed in both the artistic and complex technical sides of game sound design. He always remains on top of the latest tech, most recently VR and 3D audio.

AudioCreatures CTO & Sound Designer Nicolas Hesse

Nicolas Heese

Senior Sound Designer

Since 2009 Daniel has lived in Los Angeles USA, where he works as film composer, producer and intrumentalist. He has been involved in many award-winning Hollywood productions such as Cloudy with a Chance of Meatballs, Sinister, The Dark Knight, Spiderman 3, Uncharted 3, Seal and - together with world-famous keyboardist Greg Phillinganes - the 53rd to 57th Grammy Awards.

Prior to Hollywood Daniel worked at Luciano Benetton's Fabrica Musica communications research center in Italy, where he was mentored by legendary composers Michael Nyman and Ennio Morricone. While at Fabrica he conceptualized and composed music for singer/activist Peter Gabriel’s WITNESS non-profit organization.

Daniel has also toured extensively as both a jazz and classical musician and conductor. He has conducted his comissioned concert Thalamus at New York City's Carnegie Hall and holds workshops around the world.

AudioCreatures Senior Composer Daniel Wehr

Daniel Wehr

Senior Composer

Gabriel has enjoyed the world of video games for as long as he can remember, yet it wasn’t until titles such as Limbo, Journey and Portal 2 that his ears were opened to the creative and artistic potential of game audio.

After high school Gabriel studied guitar and music theory at the National Conservatory of Bolivia and took university courses in composition and electro-acoustic music, soon winding up as a guest lecturer. He has also been a part of the Experimental Orchestra of Native Instruments (OEIN), where he conducted extensive research into traditional Bolivian music.

AudioCreatures Sound Designer & Implementation Specialist Gabriel Gallardo Alarcon

Gabriel Gallardo Alarcon

Sound Design & Implementation

Tino Geißler is a dedicated and ambitious web developer who is currently pursuing her studies while simultaneously working in the industry. With a passion for coding and a keen eye for design, Tino is always seeking new avenues to enhance user experience and craft visually appealing websites.

As a student, Tino is committed to expanding her knowledge and staying up to date with the latest web development trends and technologies. She consistently strives to improve his skills by attending workshops, participating in online courses and actively engaging in coding communities.

Tino Geißler

Development & Technical Support

 

Aina Theede Berlin based Concept artist, with a heart for all creatures big and small.

After moving to Berlin for her Game Art education, she collected valuable industry experience at studio Blankhans and is now working as a freelancer with the goal to bring fantastical worlds to life.

Ania Theede

Concept Art

Mykyta became a fan of video games back in his early childhood at the age of 6. Around that time, his passion for music also started to blossom, evolving into one of his primary interests.

Combining his background as a business development manager with his enthusiasm for music and the gaming industry, he discovered his calling, leveraging this blend to foster productive partnerships.

Mykyta Vaskevych

Business Development

 

Awards