Featured News From the Creatures!

 
 

Terrascape Gets Featured!

Congrats to Bitfall Studios for having their new game Terrascape reviewed by GameStar, the world’s best-selling German-language PC gaming magazine!

If you prefer watching reviews instead, check out GameStar’s video review here.

AudioCreatures is very proud and honored to have contributed our part to this project!

A Day at AudioCreatures!

Have you ever asked yourself "What are these audio people even doing all day?"

Well, today is your lucky day, since we’ve decided to reveal the full breakdown on how we spend our days at the studio! 

Develop:Brighton - AudioCreatures was there to see exciting new Games, looking for audio, music and sound design.

Develop:Brighton

Brighton, we are back!

After a fantastic opening day we are excited and enjoying our time at Develop:Brighton, networking with all our charming English chums from the 11th to 13th of July.

Keep an eye out for the Creatures (you can’t miss our hoodies) if you fancy a chat!


 
 

News, Updates & Features

We’re at Gamescom 2023!

Prepare for an epic adventure at Gamescom in Cologne, Germany!

This year marks the first time all three main members of the AudioCreatures team will be present at Gamescom, which runs from the 20th to 25th of August.

We’re very much looking forward to another amazing time at Europe’s largest games event and one of the largest in the world. We can’t wait to catch up with long-time friends, partners and collaborators, and get to know exciting new people from all over the industry!

Please feel free to reach out if you want to link up and we can arrange a meeting!

We may also host a small special event this year, so stay tuned!

Doing Our Homework!

Before AudioCreatures even composes the first note of a soundtrack, we take the time to determine the tone and vibe we want to set, and research which instruments and music genres can best impart this vibe on the player. 

Sometimes our research leads us to trips to museums with notebooks and cameras in hand, which we always enjoy!

The design and development of lesser-known instruments provides a lot of insight into the music of various cultures. Many of these instruments produce unique sounds that can perfectly match the tone we aim to capture.

These instruments can be an ancient type of hand-carved flute from South America, or traditional handmade drums from West Africa. Hearing not just their sound but witnessing the sheer craft of these instruments’ materials and construction is very inspiring!

One of our recent projects, Gangs of Sherwood, is set in a reimagined steampunk Robin Hood universe. We racked our brains for the perfect instruments to help bring this world to life, and two in particular caught our eye during our museum research.

The first is the Stroh violin, a violin mechanically amplified by an integrated metal resonator and horn. Invented by German electrical engineer Johannes Stroh in 1899, the Stroh violin produces a far fuller and louder sound than a traditional violin, which was useful in the early days of studio recording for phonographs.  

The second is the hurdy gurdy, a violin-like instrument which plays via a crank and keyboard instead of a bow and strings, and produces a sound similar to bagpipes. Evolving from fiddles sometime before the 11th century, the hurdy-gurdy surged in popularity during the Renaissance and spread all across Europe, becoming associated with travelling minstrels and vagabonds. The instrument has recently enjoyed a revival, showing up in modern bands and orchestras.   

Both of these instruments fit perfectly with Gangs of Sherwood’s tone and setting,

representing its unique mix of the medieval and high-tech. Naturally, AudioCreatures tracked down and reached out to musicians skilled in these instruments and recorded them live, then combined their sound with modern industrial and orchestral arrangements.

Stay tuned for more features on this and other projects!

A Day in the Life of an AudioCreature

Have you ever asked yourself "What are these audio people even doing all day?"

Well, today is your lucky day, since we’ve decided to reveal the full breakdown on how we spend our days at the AudioCreatures studio! 

At the start of the morning and before even thinking about work, coffee above all else is the most important tool in the composer and sound designer’s toolbox.

After checking and following up on messages from clients and structuring the day with tasks, we begin on our creative work while our heads are still fresh and best poised to compose something legendary.

This process is occasionally interrupted by calls, requests for "very urgent things" and the odd coffee break.

Whenever we finish a project we review and refine our company structure and workflows, send feedback to our colleagues, get up to date on all the latest news in the game industry and brainstorm the next steps of our marketing strategies.

As easy as it is to forget, we always remember to stay hydrated and eat our lunch somewhere other than our desks.

Meetings, briefings and organising things are done later on in the afternoon - the easy stuff is saved for the end of the day so our motivation doesn't fade.

Our final step of the day is double-checking that all files have been uploaded to their correct directories and have been sent to our clients.

With all this sorted we either head home to spend our free time playing PC games or to networking events to connect over drinks. Work/life balance doesn’t really exist when your life is games! 

Terrascape Gets Featured!


Congrats to Bitfall Studios for having their new game TerraScape reviewed by GameStar, Europe’s biggest German-language PC gaming magazine!

It’s heartwarming to see TerraScape reaching more people and getting the hype it deserves. Being featured in one of Germany’s top game magazines is quite the honor, and should surely attract more players to this blissful and stress-relieving city-builder.

If you prefer watching reviews instead, check out GameStar’s video review here.

We are very proud and honored to have contributed our part to this project, composing a subtle lute and string soundscape to carry players off into a dream world of thier design.

For more details on our role, check out TerraScape’s project page here.

We’re at Develop:Brighton 2023!



Brighton, we are back!

After a fantastic opening day we are excited and enjoying our time at Develop:Brighton, networking with all our charming English chums from the 11th to 13th of July.

Keep an eye out for the Creatures (you can’t miss our hoodies) if you fancy a chat!

Project Feature: Soul Drifter

Anime Messe 2023 took place last week (21st to 23rd of July) in Potsdam, and we were very happy to see Soul Drifter by Berlin’s Visionkeeper Studio featured there once more, pulling new players into the atmospheric adventure we had the pleasure to help bring to life.

The player is cast as a soul that has fallen from heaven onto a strange and eerie world. While making their escape, they must save other fallen souls from enigmatic machines that feed on their soul energy.

Soul Drifter features a unique stamina-based platforming mechanic that allows the player to gain extended airtime through gravity-defying movement abilities such as gliding, high-jumping, dashing and many more, rarely touching the ground as all good ghosts should. 

On our end, composing a haunting soundscape and strange otherworldly sounds for Soul Drifter was a real blast!

Stay tuned for further updates this year, and hear our work in-game when it releases in 2024. Wishlist Soul Drifter on Steam here!

Congrats to the Anime Messe team for once again organizing the event and games showcase. It's so great to see the engagement they bring and the heart and soul they put in! 

We really hope to see more and more Berlin-Brandenburg games and games-related events fill up our calendar in the near future. It’s incredible to witness how these events supercharge a local games scene and encourage it to expand as talented developers connect!